Marvin Tischler
Marvin Tischler
Freelance Environment, Texture & Tech Artist (UE4 & 5)
Cologne, Germany

About

The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.

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Skills

Environment ModelingTexturingDigital SculptingEnvironment DesignLow-poly ModelingUnreal Blueprint ScriptingHard Surface ModelingProcedual Texturing3D ModelingHigh-poly ModelingTexture BakingProp ModelingDigital PaintingLevel DesignCharacter ModelingLevel Art

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Jira
Jira
3DCoat
3DCoat
Visual Studio
Visual Studio
Source 2
Source 2
CRYENGINE
CRYENGINE
PureRef
PureRef
Quixel Suite
Quixel Suite
xNormal
xNormal
Substance B2M
Substance B2M
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
NDO
NDO
DDO
DDO

Productions

    • Video Game
      The Dragon Prince: Xadia
    • Year
      2024
    • Role
      Senior Environment Artist, Technical Artist
    • Company
      Wonderstorm
    • Video Game
      Diablo Immortal
    • Year
      2022
    • Role
      Material and Texture Artist
    • Company
      NetEase Games
    • Video Game
      Winter Peak for Steam VR
    • Year
      2018
    • Role
      Materials and Texture Artist
    • Company
      Valve & Scraggy Rascal Studios
    • Video Game
      Candy Emporium for Steam VR
    • Year
      2018
    • Role
      Materials and Texture Artist
    • Company
      Valve & Scraggy Rascal Studios
    • Video Game
      Sacred 3
    • Year
      2014
    • Role
      Environment Art, Environment Animation, Visual Level Design
    • Company
      Keen Games
    • Video Game
      Star Trek - Infinite Space
    • Year
      2011
    • Role
      Environment Art, Environment Animation, Visual Level Design, Visual Effects
    • Company
      Keen Games
    • Mobile Game
      Olympus Rising
    • Year
      2016
    • Role
      Environment Art, Environment Animation
    • Company
      Keen Flare
    • Video Game
      TNT Racers
    • Year
      2010
    • Role
      Environment Art, Environment Animation, Character Art, Character Animation
    • Company
      Keen Games
    • Video Game
      Anno: Create a new world
    • Year
      2009
    • Role
      Environment Art
    • Company
      Keen Games
    • Video Game
      Secret Files 2: Puritas Cordis
    • Year
      2009
    • Role
      Environment Art, Environment Animation, Character Art, Character Animation, UI Design
    • Company
      Keen Games

Experience

  • Environment & Texture Artist at Freelance
    Cologne, Germany
    October 2016 - Present

    After a year of learning, practicing and trying to get from being an okay artist to a good artist I started my own business. Now I can provide assets in stylized or realistic look at the highest quality.

  • Environment Artist at Keen Flare
    Frankfurt am Main, Germany
    July 2014 - August 2015

    I worked as an environment artist on the mobile game "Olympus Rising". I did all the buildings and the environment animations.

  • Environment Artist at Keen Games
    Frankfurt am Main, Germany
    April 2008 - July 2014

    I mainly worked as an Environment artist but also did some jobs on characters, UI and special effects. The projects began small but became bigger over time and so did my responsabiltys in the projects. I worked for many platforms such as PC, XBox, Playstation, Nintento Wii and handhelds.

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