Marvin Tischler
Marvin Tischler
Freelance Environment & Texture Artist
Cologne, Germany

About

After more than seven years working at the same company for a variety of projects from handheld- to AAA-Games I decided to take a year off and bring my skills and workflows up to the highest standarts again. Out of nowhere I got an offer for some freelance work so I decided it is time to go freelance. And here I am providing assetcreation at the highest level in either stylized or realistic style.

Skills

Environment ModelingTexturingDigital SculptingEnvironment DesignLow-poly ModelingHard Surface Modeling3D ModelingHigh-poly ModelingTexture BakingProp ModelingDigital PaintingLevel DesignCharacter Modeling

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Substance B2M
Substance B2M
Unreal Engine
Unreal Engine
Unity
Unity
CRYENGINE
CRYENGINE
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
Quixel Suite
Quixel Suite
NDO
NDO
DDO
DDO

Productions

  • Sacred 3
    • Video Game
      Sacred 3
    • Year
      2014
    • Role
      Environment Art, Environment Animation, Visual Level Design
    • Company
      Keen Games
  • Star trek infinite space 3
    • Video Game
      Star Trek - Infinite Space
    • Year
      2011
    • Role
      Environment Art, Environment Animation, Visual Level Design, Visual Effects
    • Company
      Keen Games
  • Olympus rising cover final2
    • Mobile Game
      Olympus Rising
    • Year
      2016
    • Role
      Environment Art, Environment Animation
    • Company
      Keen Flare
  • 2225369 box tntracers
    • Video Game
      TNT Racers
    • Year
      2010
    • Role
      Environment Art, Environment Animation, Character Art, Character Animation
    • Company
      Keen Games
  • Secret files 2
    • Video Game
      Secret Files 2: Puritas Cordis
    • Year
      2009
    • Role
      Environment Art, Environment Animation, Character Art, Character Animation, UI Design
    • Company
      Keen Games

Experience

  • Environment & Texture Artist at Freelance
    Cologne, Germany
    October 2016 - Present

    After a year of learning, practicing and trying to get from being an okay artist to a good artist I started my own business. Now I can provide assets in stylized or realistic look at the highest quality.

  • Environment Artist at Keen Flare
    Frankfurt am Main, Germany
    July 2014 - August 2015

    I worked as an environment artist on the mobile game "Olympus Rising". I did all the buildings and the environment animations.

  • Environment Artist at Keen Games
    Frankfurt am Main, Germany
    April 2008 - July 2014

    I mainly worked as an Environment artist but also did some jobs on characters, UI and special effects. The projects began small but became bigger over time and so did my responsabiltys in the projects. I worked for many platforms such as PC, XBox, Playstation, Nintento Wii and handhelds.