Marvin Tischler
Freelance Environment, Texture & Tech Artist (UE4 & 5)
Cologne, Germany
About
The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.
Skills
Environment ModelingTexturingDigital SculptingEnvironment DesignLow-poly ModelingUnreal Blueprint ScriptingHard Surface ModelingProcedual Texturing3D ModelingHigh-poly ModelingTexture BakingProp ModelingDigital PaintingLevel DesignCharacter ModelingLevel Art
Software proficiency
3ds Max
Photoshop
ZBrush
Unreal Engine
Substance 3D Designer
Substance 3D Painter
Blender
Unity
Marmoset Toolbag
Jira
3DCoat
Visual Studio
Source 2
CRYENGINE
PureRef
Quixel Suite
xNormal
Substance B2M
Illustrator
After Effects
Premiere
NDO
DDO
Productions
Video Game
Candy Emporium for Steam VR
Year
2018
Role
Materials and Texture Artist
Company
Valve & Scraggy Rascal Studios
Video Game
Star Trek - Infinite Space
Year
2011
Role
Environment Art, Environment Animation, Visual Level Design, Visual Effects
Company
Keen Games
Video Game
Anno: Create a new world
Year
2009
Role
Environment Art
Company
Keen Games
Video Game
Secret Files 2: Puritas Cordis
Year
2009
Role
Environment Art, Environment Animation, Character Art, Character Animation, UI Design
Company
Keen Games
Experience
After a year of learning, practicing and trying to get from being an okay artist to a good artist I started my own business. Now I can provide assets in stylized or realistic look at the highest quality.
I worked as an environment artist on the mobile game "Olympus Rising". I did all the buildings and the environment animations.
I mainly worked as an Environment artist but also did some jobs on characters, UI and special effects. The projects began small but became bigger over time and so did my responsabiltys in the projects. I worked for many platforms such as PC, XBox, Playstation, Nintento Wii and handhelds.